Wheels consequently are down -33ppt to 27%.It's still a good unit, but much more balanced. They allow you to cheaply force out enemy anti-infantry whilst still being a counter to laser troopers. Also against Catalyst gunships, militants are a good choice.With Nod air, you want to save money to get it out early.Opening barracks makes Militants a better choice than Fanatics. With Nod air decks, you want to start infantry rather than wheels, because the option to play without Factory for the first nuke is valuable.This shows the meta shift, that at least partially is triggered by the Catalyst Gunship: Militant is up +41ppt to an all-time high of +73%.It's an incredibly strong anti-infantry unit and one of the strongest units in the game right now. Catalyst Gunship is up from 4% in June to a whopping 35%.Just 2 people played no-warfactory decks in this set, □□ AliciaDestiny with her Rockworm / Air deck, and □□□□ Fortis with his long-established 3/3 Marauder/Inferno deck. One reason for this is that the Buggy/Scorp or Scorp/Stealth tanks with Catship/Phantom or Catship/Banshee seem pretty solid with strong players such as □□ 13lade or □□□□ Entsorger playing them. Of the 14 decks without bikes, 8 use Buggy. Bikes -8 ppt to 71%, the lowest since April 2019.On the other hand, some people have been playing Marauder pretty successfully, like □□ Substancegiron. I think this is because the 20% in October were unreasonably high in a catship meta. The funny thing is that people switching out Stealth Tanks for Banshees could be a self-fulfilling prophecy, as fewer Stealth Tanks make Banshees better. Banshee is of course not bad vs Shade/Catship decks. So let's look in the data: There's 9 decks that play with neither Phantom nor Stealth Tank. Surprises me a bit, esp as Phantom is up only +6ppt.
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